Helen Petrie visit

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This week we had the vsit of PhD. Mrs. Hellen Petrie, Professor of Human Computer Interaction in the Department of Computer Science at the University of York (UK). During her shor but valuable stay, she has been doing some activities:

Wednesday, 27th May

Morning: a seminar with GRIHO research group members. This was a informal meeting where we interchanged knowledge about who we are and what we do. This was the schedule (presentations avaliable):

Afternoon (from 17:00 to 19:00) class to the HCI students: “Research Methods in HCI: Collaborative Heuristic Evaluation and Verbal Protocols

Thursday, 28th May

Talk to teachers in the context of INSPIRES research institute titled:

Technological developments for visually impaired people: recent successes and future needs

  • This talk will discuss recent research conducted by the Human Computer Interaction Research Group at the University of York into developing technologies for visually impaired people and giving them better access to mainstream technologies. I will discuss three very different projects: WebAIR, a project to help web developers understand web accessibility better; OptiNav, an app to help visually impaired people to navigate the “last 10 metres” in unknown environments; and DescribeIT, a crowdsourcing project to describe images in online digital learning resources for blind students.

Helen, many thanks for this visit

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The added value of wearables to encourage free-play

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Abstract: Free-play is key in the cognitive and emotional development of children. Yet, opportunities for free-play are diminishing. Previous studies have designed digitally augmented open-ended toys and playgrounds to encourage free-play. Wearables, despite their rising popularity and potential for fostering free-play, have received scant attention in research on digitally augmented free-play for children. This paper shows how four qualities of wearables (individuality, natural interaction, ubiquity and intimacy) were incorporated in the design of three wearable playful accessories aimed at school-aged children (age 6-12), and how these qualities enabled the accessories to foster rich and diverse free-play experiences. The results open up design opportunities that can potentially help wearable toy designers and researchers to create future playful wearables

Rosales, A., Sayago, S., Blat, J (2015). The added value of wearables to encourage free-play. Accepted for publication in IEEE Computer (JCR: 1.438, Q2), Special issue: Wearables – Wear Are we Going Now? Pre-print [PDF]

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